07 2024-05
Description of RTS Siege Up! - Medieval War Full-featured old-school fantasy RTS. No boosters. No timers. No pay-to-win. Battles 10-20 min. Campaign of 26 missions, online PvP and PvE. Support for Wi-Fi multiplayer and modding. Open "
Dragon Tiger 777Community" in order to play online, create own levels or download levels made by other players! Hone your art of war, victory can't be bought! Join our friendly indie community in Discord and socials to find friends and share your ideas with the developer! The game is available on mobile and PC. • Medieval castles with walls of stone and wood! • Build catapults and other warcraft to break the walls! • Archers, melees and cavalry are ready to defend your stronghold. • Naval battles, transport ships and fishing boats • Capture and protect resources and strategic positions This is an indie game in active development. Share your ideas in socials and contact me directly! All links in the main menu. Features: • Campaign of 26 missions with different gameplay mechanics • Multiplayer (Wi-Fi or public servers) with spectator mode, in-game chat, reconnection support, team play with or against bots, sharing units with teammates PvP and PvE maps. Cross-play with PC and other platforms. • In-game library of more then 4000 PvP and PvE missions made by players. Share your levels and promote among the community! • Autosaves and replay recording system (should be enabled in settings) • Level editor allows creating own game modes, campaign missions (with replicas, dialogs, and many triggers bringing experience close to visual scripting) • Walls that are destroyable only with siege equipment and giving bonuses to defenders • Battle and transport ships, fishing boats, building across the map and resource capturing • Full support for portrait orientation on smartphones, different ways to select army, minimap, control groups, autosave system • Cheats as an essential part of any old-school RTS game are also presented in SiegeUp! (can be disabled in settings) • Experimental Pier-To-Pier game via internet, proved to work on iOS (see guide on official wiki) • Experimental cross-platform modding support (see sources in official repo) Defend and siege strongholds in the world of middle age empires and medieval warcraft! Give commands to each unit or whole army with convenient control. Collect resources and evolve economy in real time. Don't worry about loosing progress with a autosaving system. Play portrait or vertical orientation. Build anywhere across the map and train melee, archers or cavalry without artificial timers. At the initial stages of the game, you need to build an effective economy. Resources should be enough to build a planned army. Do not forget about protection. Build one or two towers at the beginning of the game. During the attack, the army needs reinforcements. Barracks allow you to set a gathering point for warriors. Version history RTS Siege Up! - Medieval War New in SiegeUp! 1.1.106r12 - Fixed glitch on MT67xx processors- Improved Korean localization (by Saebom Yi)- Added Ukranian languageNew in SiegeUp! 1.1.106r10 - Fixed glitch on MT67xx processors- Improved Korean localization (by Saebom Yi)- Added Ukranian languageNew in SiegeUp! 1.1.106r5 - Added avatars for players (other social features work in progress)- Multiple object editing in level editor- Improved target selection for triggers in level editor and fixed some of triggers- Fixed bug that allowed having unlimited population by abusing ally transport shipsNew in SiegeUp! 1.1.105r1 - Added avatars for players (other social features work in progress)- Multiple object editing in level editor- Improved target selection for triggers in level editor and fixed some of triggers- Fixed bug that allowed having unlimited population by abusing ally transport shipsNew in SiegeUp! 1.1.104r4 - Siege equipment is repaired standing near the workshop- Ships are repaired standing near the shipyard- Catapults nerf (10 dmg→ 5 dmg against normal units, left 10 dmg against archers, spearmen, peasants)- Mounted archers buff (50% → 70% damage when attacking while moving)- Reduced the price of the crossbowman- Increased battering ram health to 1200.- Fixed effectiveness of knightsNew in SiegeUp! 1.1.102r21 - Added 6 new missions for the campaign- New decoration objects and textures for level editor, fixes of some commands- Healer improvements, fixes and increased healing range- Catapult rebalance, increased damage against units- Switching between 120/200 units limit in lobby settings- Increased moving speed of spearmen and added damage bonus against towers for catapults- Fixes and improvements of Multiplayer- Portrait mode is disabled on tablets and UI scaled- Minor fixes and optimizationsNew in SiegeUp! 1.1.102r9 - Added 3 new missions for the campaign- New decoration objects and textures for level editor, fixes of some commands- Healer improvements, fixes and increased healing range- Catapult rebalance, increased damage against units- Switching between 120/200 units limit in lobby settings- Increased moving speed of spearmen and added damage bonus against towers for catapults- Fixes and improvements of Multiplayer- Minor fixes and optimizationsNew in SiegeUp! 1.1.102r4 - Added 3 new missions for the campaign- New decoration objects and textures for level editor, fixes of some commands- Healer improvements, fixes and increased healing range- Catapult rebalance, increased damage against units- Switching between 120/200 units limit in lobby settings- Increased moving speed of spearmen and added damage bonus against towers for catapults- Fixes and improvements of Multiplayer- Minor fixes and optimizationsNew in SiegeUp! 1.1.102r2 - Added 3 new missions for the campaign- New decoration objects and textures for level editor, fixes of some commands- Healer improvements, fixes and increased healing range- Catapult rebalance, increased damage against units- Switching between 120/200 units limit in lobby settings- Increased moving speed of spearmen and added damage bonus against towers for catapults- Fixes and improvements of Multiplayer- Minor fixes and optimizationsNew in SiegeUp! 1.1.93 - Naval and archers balance improvements- Significant memory and multiplayer optimizations and fixes- Wi-Fi multiplayer (please enable in settings)- Replays recording and playing (please enable in settings)- Search levels by name and description- Editor and triggers improvements- Graphics and UI improvements and fixesNew in SiegeUp! 1.1.92 - Naval and archers balance improvements- Significant memory and multiplayer optimizations and fixes- Wi-Fi multiplayer (please enable in settings)- Replays recording and playing (please enable in settings)- Search levels by name and description- Editor and triggers improvements- Graphics and UI improvements and fixesNew in SiegeUp! 1.1.80 - Naval and archers balance improvements- Significant memory and multiplayer optimizations and fixes- Wi-Fi multiplayer (please enable in settings)- Replays recording and playing (please enable in settings)- Search levels by name and description- Editor and triggers improvements- Graphics and UI improvements and fixesNew in SiegeUp! 1.1.74 - Fixed few bugs related to walls, stairs and transport ships - Fixed "King's guard" and "Ice stronghold" missions- Added a global map of the game world (experimental)- Added Attack-Move mode (troops are attacking every enemy on their way)- Improved boarding/unboarding and group selection UI- Improved map scrollingNew in SiegeUp! 1.1.70 - Tower build timer and mine capture timer- Rebalance of Knights, Ballistas and Battering ram- Editor improvements (better copying, copy between levels, fixes, better zoom and scroll)- Multiplayer fixes (switch to spectator after lose, handle connection while game loading, shared unit selection)- Added skeletons and updated "Giants attack" mission- UI fixes (population, groups, new wiki, cheats with old saves, mission restart)New in SiegeUp! 1.1.63 - Fixed "New Game" start- Added "Surrender" button- Now you cannot start a multiplayer game for only 1 player- The "Ready" button is no longer shown to spectators- Color coding of server status- Show player list in server info window- Fixed displaying of nicknames in the lobby- Show team of a player in the chat in the game- When the market building is selected, the "Shift" button appears at the bottom right for quick sale / purchase of resourcesNew in SiegeUp! 1.0.286 - Easy level publication right from the editor- Transparent water, shadow under clouds, gloss on armor - 60 fps mode- Music during gameplay- Editor improvements and fixes- Improved French, Italian, Dutch translations- Exit game via the back buttonNew in SiegeUp! 1.0.250 - Fixed tool switching for peasant - Fixed lobby for 8 players- Fixed level bounds check when building- Improved Japanese, Chinese and German translationsNew in SiegeUp! 1.0.241 - Deers finally have ANIMATION!- Fixed bug with inability to select buildings- Fixed buggy selection of yellow and white flags in the editor- Fixed glitches of faction selection in lobby- Fixed incorrect unions when restarting saved game- Improvements of Spanish and Turkish translations- Shadows optimization- Other minor bugfixesNew in SiegeUp! 1.0.221 - Fixed camera freezing (this time for sure)- Fixed lobby issues on 4:3 tablets- Difficulty selection window after tutorial level- Icy Stronghold improvements- "Easy" difficulty became easier- "Hard" difficulty became harder- Fixed Turkish translation- Minor fixesNew in SiegeUp! 1.0.201 1. Level editor (beta version)2. Support for large maps (x4 larger than old ones)3. Updated lobby window4. Choice of position and color on the map5. Up to 6 players on map!6. Difficulty setting affects levels with scripted wavesNew in SiegeUp! 1.0.174 - Added 5 new campaign levels - Synchronization of progress via GooglePlayGames and Firebase (only completed missions so far)- Improvements / fixes of ships and boats- Improved hunting mechanics- Fixed stuck of peasants and boats- Minor fixes and improvements Please rate this app